Advanced Tutorial - Saving Games With Unity Player Prefs - Now for Unity 3.0!
This tutorial covers the use of the scripting class PlayerPrefs for saving high scores and game states. It goes through a detailed demonstration of how to take a simple arcade game and integrate the new saving features into the pre-existing code. These saving functions are used to save particle systems, game objects, and the state of master scripts, all of which can be used or converted for your own games. Now with improved sound quality, larger text size, and updated projects!